build-sys: fix crlf-ending C code
On msys2, the shader-to-C script produces bad C:
./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character [-Werror]
Fix it by changing the line ending from crlf to lf, and convert the
script to Python (qemu build seems perl-free after that).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Thomas Huth <thuth@redhat.com>
Message-Id: <20230110132700.833690-2-marcandre.lureau@redhat.com>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20230124180127.1881110-6-alex.bennee@linaro.org>
diff --git a/meson.build b/meson.build
index 6d3b665..56320ae 100644
--- a/meson.build
+++ b/meson.build
@@ -2779,7 +2779,7 @@
genh += configure_file(output: 'config-host.h', configuration: config_host_data)
hxtool = find_program('scripts/hxtool')
-shaderinclude = find_program('scripts/shaderinclude.pl')
+shaderinclude = find_program('scripts/shaderinclude.py')
qapi_gen = find_program('scripts/qapi-gen.py')
qapi_gen_depends = [ meson.current_source_dir() / 'scripts/qapi/__init__.py',
meson.current_source_dir() / 'scripts/qapi/commands.py',