| /* |
| * QEMU SDL display driver |
| * |
| * Copyright (c) 2003 Fabrice Bellard |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to deal |
| * in the Software without restriction, including without limitation the rights |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| * copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| * THE SOFTWARE. |
| */ |
| /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */ |
| |
| #include "qemu-common.h" |
| #include "ui/console.h" |
| #include "ui/input.h" |
| #include "ui/sdl2.h" |
| #include "sysemu/sysemu.h" |
| |
| void sdl2_2d_update(DisplayChangeListener *dcl, |
| int x, int y, int w, int h) |
| { |
| struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); |
| DisplaySurface *surf = qemu_console_surface(dcl->con); |
| SDL_Rect rect; |
| |
| assert(!scon->opengl); |
| |
| if (!surf) { |
| return; |
| } |
| if (!scon->texture) { |
| return; |
| } |
| |
| /* |
| * SDL2 seems to do some double-buffering, and trying to only |
| * update the changed areas results in only one of the two buffers |
| * being updated. Which flickers alot. So lets not try to be |
| * clever do a full update every time ... |
| */ |
| #if 0 |
| rect.x = x; |
| rect.y = y; |
| rect.w = w; |
| rect.h = h; |
| #else |
| rect.x = 0; |
| rect.y = 0; |
| rect.w = surface_width(surf); |
| rect.h = surface_height(surf); |
| #endif |
| |
| SDL_UpdateTexture(scon->texture, NULL, surface_data(surf), |
| surface_stride(surf)); |
| SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect); |
| SDL_RenderPresent(scon->real_renderer); |
| } |
| |
| void sdl2_2d_switch(DisplayChangeListener *dcl, |
| DisplaySurface *new_surface) |
| { |
| struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); |
| DisplaySurface *old_surface = scon->surface; |
| int format = 0; |
| |
| assert(!scon->opengl); |
| |
| scon->surface = new_surface; |
| |
| if (scon->texture) { |
| SDL_DestroyTexture(scon->texture); |
| scon->texture = NULL; |
| } |
| |
| if (!new_surface) { |
| sdl2_window_destroy(scon); |
| return; |
| } |
| |
| if (!scon->real_window) { |
| sdl2_window_create(scon); |
| } else if (old_surface && |
| ((surface_width(old_surface) != surface_width(new_surface)) || |
| (surface_height(old_surface) != surface_height(new_surface)))) { |
| sdl2_window_resize(scon); |
| } |
| |
| SDL_RenderSetLogicalSize(scon->real_renderer, |
| surface_width(new_surface), |
| surface_height(new_surface)); |
| |
| switch (surface_format(scon->surface)) { |
| case PIXMAN_x1r5g5b5: |
| format = SDL_PIXELFORMAT_ARGB1555; |
| break; |
| case PIXMAN_r5g6b5: |
| format = SDL_PIXELFORMAT_RGB565; |
| break; |
| case PIXMAN_x8r8g8b8: |
| format = SDL_PIXELFORMAT_ARGB8888; |
| break; |
| case PIXMAN_r8g8b8x8: |
| format = SDL_PIXELFORMAT_RGBA8888; |
| break; |
| default: |
| g_assert_not_reached(); |
| } |
| scon->texture = SDL_CreateTexture(scon->real_renderer, format, |
| SDL_TEXTUREACCESS_STREAMING, |
| surface_width(new_surface), |
| surface_height(new_surface)); |
| sdl2_2d_redraw(scon); |
| } |
| |
| void sdl2_2d_refresh(DisplayChangeListener *dcl) |
| { |
| struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); |
| |
| assert(!scon->opengl); |
| graphic_hw_update(dcl->con); |
| sdl2_poll_events(scon); |
| } |
| |
| void sdl2_2d_redraw(struct sdl2_console *scon) |
| { |
| assert(!scon->opengl); |
| |
| if (!scon->surface) { |
| return; |
| } |
| sdl2_2d_update(&scon->dcl, 0, 0, |
| surface_width(scon->surface), |
| surface_height(scon->surface)); |
| } |
| |
| bool sdl2_2d_check_format(DisplayChangeListener *dcl, |
| pixman_format_code_t format) |
| { |
| /* |
| * We let SDL convert for us a few more formats than, |
| * the native ones. Thes are the ones I have tested. |
| */ |
| return (format == PIXMAN_x8r8g8b8 || |
| format == PIXMAN_b8g8r8x8 || |
| format == PIXMAN_x1r5g5b5 || |
| format == PIXMAN_r5g6b5); |
| } |