commit | de1f8ce0abb8c43d1e6a00c31c6d24dfe0505b92 | [log] [tgz] |
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author | Marc-André Lureau <marcandre.lureau@redhat.com> | Tue Jun 06 15:56:58 2023 +0400 |
committer | Marc-André Lureau <marcandre.lureau@redhat.com> | Tue Jun 27 17:08:56 2023 +0200 |
tree | ae450dcb6d62df40d10456b44e597281c739e5b2 | |
parent | c1600f84ce011a056c9c432c8ad8d77f7f8b9e6f [diff] |
ui/dbus: use shared D3D11 Texture2D when possible When the client implements "org.qemu.Display1.Listener.Win32.D3d11" and we are running on ANGLE/win32, share the scanout texture with the peer process, and draw with ScanoutTexture2d/UpdateTexture2d methods. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-22-marcandre.lureau@redhat.com>