| /* |
| * Gamepad style buttons connected to IRQ/GPIO lines |
| * |
| * Copyright (c) 2007 CodeSourcery. |
| * Written by Paul Brook |
| * |
| * This code is licensed under the GPL. |
| */ |
| |
| #include "qemu/osdep.h" |
| #include "qapi/error.h" |
| #include "hw/input/stellaris_gamepad.h" |
| #include "hw/irq.h" |
| #include "hw/qdev-properties.h" |
| #include "migration/vmstate.h" |
| #include "ui/console.h" |
| |
| static void stellaris_gamepad_event(DeviceState *dev, QemuConsole *src, |
| InputEvent *evt) |
| { |
| StellarisGamepad *s = STELLARIS_GAMEPAD(dev); |
| InputKeyEvent *key = evt->u.key.data; |
| int qcode = qemu_input_key_value_to_qcode(key->key); |
| int i; |
| |
| for (i = 0; i < s->num_buttons; i++) { |
| if (s->keycodes[i] == qcode && s->pressed[i] != key->down) { |
| s->pressed[i] = key->down; |
| qemu_set_irq(s->irqs[i], key->down); |
| } |
| } |
| } |
| |
| static const VMStateDescription vmstate_stellaris_gamepad = { |
| .name = "stellaris_gamepad", |
| .version_id = 4, |
| .minimum_version_id = 4, |
| .fields = (VMStateField[]) { |
| VMSTATE_VARRAY_UINT32(pressed, StellarisGamepad, num_buttons, |
| 0, vmstate_info_uint8, uint8_t), |
| VMSTATE_END_OF_LIST() |
| } |
| }; |
| |
| static const QemuInputHandler stellaris_gamepad_handler = { |
| .name = "Stellaris Gamepad", |
| .mask = INPUT_EVENT_MASK_KEY, |
| .event = stellaris_gamepad_event, |
| }; |
| |
| static void stellaris_gamepad_realize(DeviceState *dev, Error **errp) |
| { |
| StellarisGamepad *s = STELLARIS_GAMEPAD(dev); |
| |
| if (s->num_buttons == 0) { |
| error_setg(errp, "keycodes property array must be set"); |
| return; |
| } |
| |
| s->irqs = g_new0(qemu_irq, s->num_buttons); |
| s->pressed = g_new0(uint8_t, s->num_buttons); |
| qdev_init_gpio_out(dev, s->irqs, s->num_buttons); |
| qemu_input_handler_register(dev, &stellaris_gamepad_handler); |
| } |
| |
| static void stellaris_gamepad_finalize(Object *obj) |
| { |
| StellarisGamepad *s = STELLARIS_GAMEPAD(obj); |
| |
| g_free(s->keycodes); |
| } |
| |
| static void stellaris_gamepad_reset_enter(Object *obj, ResetType type) |
| { |
| StellarisGamepad *s = STELLARIS_GAMEPAD(obj); |
| |
| memset(s->pressed, 0, s->num_buttons * sizeof(uint8_t)); |
| } |
| |
| static Property stellaris_gamepad_properties[] = { |
| DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons, |
| keycodes, qdev_prop_uint32, uint32_t), |
| DEFINE_PROP_END_OF_LIST(), |
| }; |
| |
| static void stellaris_gamepad_class_init(ObjectClass *klass, void *data) |
| { |
| DeviceClass *dc = DEVICE_CLASS(klass); |
| ResettableClass *rc = RESETTABLE_CLASS(klass); |
| |
| rc->phases.enter = stellaris_gamepad_reset_enter; |
| dc->realize = stellaris_gamepad_realize; |
| dc->vmsd = &vmstate_stellaris_gamepad; |
| device_class_set_props(dc, stellaris_gamepad_properties); |
| } |
| |
| static const TypeInfo stellaris_gamepad_info[] = { |
| { |
| .name = TYPE_STELLARIS_GAMEPAD, |
| .parent = TYPE_SYS_BUS_DEVICE, |
| .instance_size = sizeof(StellarisGamepad), |
| .instance_finalize = stellaris_gamepad_finalize, |
| .class_init = stellaris_gamepad_class_init, |
| }, |
| }; |
| |
| DEFINE_TYPES(stellaris_gamepad_info); |