)]}'
{
  "commit": "da3f7a3ab9ea0091955b58f8909dfcee01f4043e",
  "tree": "2a3f88520350ee69cb37c2ce760a68bb50eb275c",
  "parents": [
    "82f483dd22c15277cea6047fd46671467eb289a9"
  ],
  "author": {
    "name": "Marc-André Lureau",
    "email": "marcandre.lureau@redhat.com",
    "time": "Wed Feb 15 18:29:29 2023 +0400"
  },
  "committer": {
    "name": "Marc-André Lureau",
    "email": "marcandre.lureau@redhat.com",
    "time": "Mon Mar 13 23:48:45 2023 +0400"
  },
  "message": "ui/sdl: try to instantiate the matching opengl renderer\n\n-display sdl,gl\u003des didn\u0027t actually use OpenGL ES.\n\nUsing OpenGL ES allows to use ANGLE, which works generally better than\nWindows/OEM OpenGL driver.\n\n(note: users can still bypass the QEMU choice with SDL_RENDER_DRIVER\nenvironment variable)\n\n(note: for some reason, specifying a driver disables batching and\nbreaks rendering, so enable it explicitly)\n\nSigned-off-by: Marc-André Lureau \u003cmarcandre.lureau@redhat.com\u003e\nReviewed-by: Daniel P. Berrangé \u003cberrange@redhat.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "221cdced6021e4ded8d50a5ffe12810b583af70a",
      "old_mode": 33188,
      "old_path": "ui/sdl2.c",
      "new_id": "35c58c1104f10f7f25135767676ee00e52263b93",
      "new_mode": 33188,
      "new_path": "ui/sdl2.c"
    }
  ]
}
