ui/dbus: fix build errors in dbus_update_gl_cb and dbus_call_update_gl

Add some ifdefs to avoid an unused function and unused variable.

Fixes: de1f8ce0abb8 ("ui/dbus: use shared D3D11 Texture2D when possible")
Co-developed-by: BALATON Zoltan <balaton@eik.bme.hu>
Message-Id: <336f7697-bcfa-1f5f-e411-6859815aa26c@eik.bme.hu>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
1 file changed