commit | bf41ab61908b340e5745c334586349bc8a3a0349 | [log] [tgz] |
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author | Marc-André Lureau <marcandre.lureau@redhat.com> | Tue Jun 06 15:56:56 2023 +0400 |
committer | Marc-André Lureau <marcandre.lureau@redhat.com> | Tue Jun 27 17:08:56 2023 +0200 |
tree | 1b2f2023e914e486123b81c4baad21a700b82a07 | |
parent | 06c63a34e633601caea8fe88abfeff0911809da3 [diff] |
ui: add optional d3d texture pointer to scanout texture The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>