exec: simplify destruction of the phys map
Do not bother visiting the radix tree when an address space is destroyed.
After the previous patch, this has become a pointless exercise. When
called from address_space_destroy_dispatch, all you're doing is zeroing
out a structure that will be freed as soon as you come back. When called
from mem_begin, when phys_page_set_level will call phys_map_node_alloc the
radix tree's array will be zeroed too.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
diff --git a/exec.c b/exec.c
index 78be4f5..f926bd7 100644
--- a/exec.c
+++ b/exec.c
@@ -154,12 +154,6 @@
return ret;
}
-static void phys_map_nodes_reset(void)
-{
- phys_map_nodes_nb = 0;
-}
-
-
static void phys_page_set_level(PhysPageEntry *lp, hwaddr *index,
hwaddr *nb, uint16_t leaf,
int level)
@@ -755,31 +749,6 @@
uint16_t section);
static subpage_t *subpage_init(AddressSpace *as, hwaddr base);
-static void destroy_l2_mapping(PhysPageEntry *lp, unsigned level)
-{
- unsigned i;
- PhysPageEntry *p;
-
- if (lp->ptr == PHYS_MAP_NODE_NIL) {
- return;
- }
-
- p = phys_map_nodes[lp->ptr];
- for (i = 0; i < L2_SIZE; ++i) {
- if (!p[i].is_leaf) {
- destroy_l2_mapping(&p[i], level - 1);
- }
- }
- lp->is_leaf = 0;
- lp->ptr = PHYS_MAP_NODE_NIL;
-}
-
-static void destroy_all_mappings(AddressSpaceDispatch *d)
-{
- destroy_l2_mapping(&d->phys_map, P_L2_LEVELS - 1);
- phys_map_nodes_reset();
-}
-
static uint16_t phys_section_add(MemoryRegionSection *section)
{
/* The physical section number is ORed with a page-aligned
@@ -812,6 +781,7 @@
MemoryRegionSection *section = &phys_sections[--phys_sections_nb];
phys_section_destroy(section->mr);
}
+ phys_map_nodes_nb = 0;
}
static void register_subpage(AddressSpaceDispatch *d, MemoryRegionSection *section)
@@ -1716,7 +1686,6 @@
{
AddressSpaceDispatch *d = container_of(listener, AddressSpaceDispatch, listener);
- destroy_all_mappings(d);
d->phys_map.ptr = PHYS_MAP_NODE_NIL;
}
@@ -1783,7 +1752,6 @@
AddressSpaceDispatch *d = as->dispatch;
memory_listener_unregister(&d->listener);
- destroy_l2_mapping(&d->phys_map, P_L2_LEVELS - 1);
g_free(d);
as->dispatch = NULL;
}