| ==================== |
| Translator Internals |
| ==================== |
| |
| QEMU is a dynamic translator. When it first encounters a piece of code, |
| it converts it to the host instruction set. Usually dynamic translators |
| are very complicated and highly CPU dependent. QEMU uses some tricks |
| which make it relatively easily portable and simple while achieving good |
| performances. |
| |
| QEMU's dynamic translation backend is called TCG, for "Tiny Code |
| Generator". For more information, please take a look at ``tcg/README``. |
| |
| The following sections outline some notable features and implementation |
| details of QEMU's dynamic translator. |
| |
| CPU state optimisations |
| ----------------------- |
| |
| The target CPUs have many internal states which change the way they |
| evaluate instructions. In order to achieve a good speed, the |
| translation phase considers that some state information of the virtual |
| CPU cannot change in it. The state is recorded in the Translation |
| Block (TB). If the state changes (e.g. privilege level), a new TB will |
| be generated and the previous TB won't be used anymore until the state |
| matches the state recorded in the previous TB. The same idea can be applied |
| to other aspects of the CPU state. For example, on x86, if the SS, |
| DS and ES segments have a zero base, then the translator does not even |
| generate an addition for the segment base. |
| |
| Direct block chaining |
| --------------------- |
| |
| After each translated basic block is executed, QEMU uses the simulated |
| Program Counter (PC) and other CPU state information (such as the CS |
| segment base value) to find the next basic block. |
| |
| In its simplest, less optimized form, this is done by exiting from the |
| current TB, going through the TB epilogue, and then back to the |
| main loop. That’s where QEMU looks for the next TB to execute, |
| translating it from the guest architecture if it isn’t already available |
| in memory. Then QEMU proceeds to execute this next TB, starting at the |
| prologue and then moving on to the translated instructions. |
| |
| Exiting from the TB this way will cause the ``cpu_exec_interrupt()`` |
| callback to be re-evaluated before executing additional instructions. |
| It is mandatory to exit this way after any CPU state changes that may |
| unmask interrupts. |
| |
| In order to accelerate the cases where the TB for the new |
| simulated PC is already available, QEMU has mechanisms that allow |
| multiple TBs to be chained directly, without having to go back to the |
| main loop as described above. These mechanisms are: |
| |
| ``lookup_and_goto_ptr`` |
| ^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Calling ``tcg_gen_lookup_and_goto_ptr()`` will emit a call to |
| ``helper_lookup_tb_ptr``. This helper will look for an existing TB that |
| matches the current CPU state. If the destination TB is available its |
| code address is returned, otherwise the address of the JIT epilogue is |
| returned. The call to the helper is always followed by the tcg ``goto_ptr`` |
| opcode, which branches to the returned address. In this way, we either |
| branch to the next TB or return to the main loop. |
| |
| ``goto_tb + exit_tb`` |
| ^^^^^^^^^^^^^^^^^^^^^ |
| |
| The translation code usually implements branching by performing the |
| following steps: |
| |
| 1. Call ``tcg_gen_goto_tb()`` passing a jump slot index (either 0 or 1) |
| as a parameter. |
| |
| 2. Emit TCG instructions to update the CPU state with any information |
| that has been assumed constant and is required by the main loop to |
| correctly locate and execute the next TB. For most guests, this is |
| just the PC of the branch destination, but others may store additional |
| data. The information updated in this step must be inferable from both |
| ``cpu_get_tb_cpu_state()`` and ``cpu_restore_state()``. |
| |
| 3. Call ``tcg_gen_exit_tb()`` passing the address of the current TB and |
| the jump slot index again. |
| |
| Step 1, ``tcg_gen_goto_tb()``, will emit a ``goto_tb`` TCG |
| instruction that later on gets translated to a jump to an address |
| associated with the specified jump slot. Initially, this is the address |
| of step 2's instructions, which update the CPU state information. Step 3, |
| ``tcg_gen_exit_tb()``, exits from the current TB returning a tagged |
| pointer composed of the last executed TB’s address and the jump slot |
| index. |
| |
| The first time this whole sequence is executed, step 1 simply jumps |
| to step 2. Then the CPU state information gets updated and we exit from |
| the current TB. As a result, the behavior is very similar to the less |
| optimized form described earlier in this section. |
| |
| Next, the main loop looks for the next TB to execute using the |
| current CPU state information (creating the TB if it wasn’t already |
| available) and, before starting to execute the new TB’s instructions, |
| patches the previously executed TB by associating one of its jump |
| slots (the one specified in the call to ``tcg_gen_exit_tb()``) with the |
| address of the new TB. |
| |
| The next time this previous TB is executed and we get to that same |
| ``goto_tb`` step, it will already be patched (assuming the destination TB |
| is still in memory) and will jump directly to the first instruction of |
| the destination TB, without going back to the main loop. |
| |
| For the ``goto_tb + exit_tb`` mechanism to be used, the following |
| conditions need to be satisfied: |
| |
| * The change in CPU state must be constant, e.g., a direct branch and |
| not an indirect branch. |
| |
| * The direct branch cannot cross a page boundary. Memory mappings |
| may change, causing the code at the destination address to change. |
| |
| Note that, on step 3 (``tcg_gen_exit_tb()``), in addition to the |
| jump slot index, the address of the TB just executed is also returned. |
| This address corresponds to the TB that will be patched; it may be |
| different than the one that was directly executed from the main loop |
| if the latter had already been chained to other TBs. |
| |
| Self-modifying code and translated code invalidation |
| ---------------------------------------------------- |
| |
| Self-modifying code is a special challenge in x86 emulation because no |
| instruction cache invalidation is signaled by the application when code |
| is modified. |
| |
| User-mode emulation marks a host page as write-protected (if it is |
| not already read-only) every time translated code is generated for a |
| basic block. Then, if a write access is done to the page, Linux raises |
| a SEGV signal. QEMU then invalidates all the translated code in the page |
| and enables write accesses to the page. For system emulation, write |
| protection is achieved through the software MMU. |
| |
| Correct translated code invalidation is done efficiently by maintaining |
| a linked list of every translated block contained in a given page. Other |
| linked lists are also maintained to undo direct block chaining. |
| |
| On RISC targets, correctly written software uses memory barriers and |
| cache flushes, so some of the protection above would not be |
| necessary. However, QEMU still requires that the generated code always |
| matches the target instructions in memory in order to handle |
| exceptions correctly. |
| |
| Exception support |
| ----------------- |
| |
| longjmp() is used when an exception such as division by zero is |
| encountered. |
| |
| The host SIGSEGV and SIGBUS signal handlers are used to get invalid |
| memory accesses. QEMU keeps a map from host program counter to |
| target program counter, and looks up where the exception happened |
| based on the host program counter at the exception point. |
| |
| On some targets, some bits of the virtual CPU's state are not flushed to the |
| memory until the end of the translation block. This is done for internal |
| emulation state that is rarely accessed directly by the program and/or changes |
| very often throughout the execution of a translation block---this includes |
| condition codes on x86, delay slots on SPARC, conditional execution on |
| Arm, and so on. This state is stored for each target instruction, and |
| looked up on exceptions. |
| |
| MMU emulation |
| ------------- |
| |
| For system emulation QEMU uses a software MMU. In that mode, the MMU |
| virtual to physical address translation is done at every memory |
| access. |
| |
| QEMU uses an address translation cache (TLB) to speed up the translation. |
| In order to avoid flushing the translated code each time the MMU |
| mappings change, all caches in QEMU are physically indexed. This |
| means that each basic block is indexed with its physical address. |
| |
| In order to avoid invalidating the basic block chain when MMU mappings |
| change, chaining is only performed when the destination of the jump |
| shares a page with the basic block that is performing the jump. |
| |
| The MMU can also distinguish RAM and ROM memory areas from MMIO memory |
| areas. Access is faster for RAM and ROM because the translation cache also |
| hosts the offset between guest address and host memory. Accessing MMIO |
| memory areas instead calls out to C code for device emulation. |
| Finally, the MMU helps tracking dirty pages and pages pointed to by |
| translation blocks. |
| |