sdl2: fix hotkey keyup
After some hotkey was pressed sdl2 doesn't forward the first modifier
keyup event to the guest, resulting in stuck modifier keys.
Fix the logic in handle_keyup(). Also gui_key_modifier_pressed doesn't
need to be a global variable.
Reported-by: Howard Spoelstra <hsp.cat7@gmail.com>
Tested-by: Howard Spoelstra <hsp.cat7@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-id: 20180220150444.784-1-kraxel@redhat.com
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 6e96a4a..b5a0fa1 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -39,7 +39,6 @@
static int gui_saved_grab;
static int gui_fullscreen;
-static int gui_key_modifier_pressed;
static int gui_keysym;
static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
static SDL_Cursor *sdl_cursor_normal;
@@ -331,8 +330,7 @@
{
int win;
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
-
- gui_key_modifier_pressed = get_mod_state();
+ int gui_key_modifier_pressed = get_mod_state();
if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
switch (ev->key.keysym.scancode) {
@@ -413,18 +411,12 @@
static void handle_keyup(SDL_Event *ev)
{
- int mod_state;
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ int gui_key_modifier_pressed = get_mod_state();
scon->ignore_hotkeys = false;
- if (!alt_grab) {
- mod_state = (ev->key.keysym.mod & gui_grab_code);
- } else {
- mod_state = (ev->key.keysym.mod & (gui_grab_code | KMOD_LSHIFT));
- }
- if (!mod_state && gui_key_modifier_pressed) {
- gui_key_modifier_pressed = 0;
+ if (!gui_key_modifier_pressed) {
gui_keysym = 0;
}
if (!gui_keysym) {