SDL full screen patch for Windows (malc)
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@1595 c046a42c-6fe2-441c-8c8c-71466251a162
diff --git a/sdl.c b/sdl.c
index d43da88..9c7afd9 100644
--- a/sdl.c
+++ b/sdl.c
@@ -55,11 +55,22 @@
flags = SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_HWACCEL;
if (gui_fullscreen)
flags |= SDL_FULLSCREEN;
+
+ again:
screen = SDL_SetVideoMode(w, h, 0, flags);
if (!screen) {
fprintf(stderr, "Could not open SDL display\n");
exit(1);
}
+ if (!screen->pixels && (flags & SDL_HWSURFACE) && (flags & SDL_FULLSCREEN)) {
+ flags &= ~SDL_HWSURFACE;
+ goto again;
+ }
+
+ if (!screen->pixels) {
+ fprintf(stderr, "Could not open SDL display\n");
+ exit(1);
+ }
ds->data = screen->pixels;
ds->linesize = screen->pitch;
ds->depth = screen->format->BitsPerPixel;