| #ifndef EGL_HELPERS_H |
| #define EGL_HELPERS_H |
| |
| #include <epoxy/gl.h> |
| #include <epoxy/egl.h> |
| #ifdef CONFIG_GBM |
| #include <gbm.h> |
| #endif |
| #include "ui/console.h" |
| #include "ui/shader.h" |
| |
| extern EGLDisplay *qemu_egl_display; |
| extern EGLConfig qemu_egl_config; |
| extern DisplayGLMode qemu_egl_mode; |
| |
| typedef struct egl_fb { |
| int width; |
| int height; |
| GLuint texture; |
| GLuint framebuffer; |
| bool delete_texture; |
| } egl_fb; |
| |
| void egl_fb_destroy(egl_fb *fb); |
| void egl_fb_setup_default(egl_fb *fb, int width, int height); |
| void egl_fb_setup_for_tex(egl_fb *fb, int width, int height, |
| GLuint texture, bool delete); |
| void egl_fb_setup_new_tex(egl_fb *fb, int width, int height); |
| void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip); |
| void egl_fb_read(DisplaySurface *dst, egl_fb *src); |
| |
| void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip); |
| void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip, |
| int x, int y, double scale_x, double scale_y); |
| |
| #ifdef CONFIG_GBM |
| |
| extern int qemu_egl_rn_fd; |
| extern struct gbm_device *qemu_egl_rn_gbm_dev; |
| extern EGLContext qemu_egl_rn_ctx; |
| |
| int egl_rendernode_init(const char *rendernode, DisplayGLMode mode); |
| int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc, |
| EGLuint64KHR *modifier); |
| |
| void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf); |
| void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf); |
| |
| #endif |
| |
| EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, EGLNativeWindowType win); |
| |
| #if defined(CONFIG_X11) || defined(CONFIG_GBM) |
| |
| int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy, DisplayGLMode mode); |
| int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, DisplayGLMode mode); |
| |
| #endif |
| |
| EGLContext qemu_egl_init_ctx(void); |
| bool qemu_egl_has_dmabuf(void); |
| |
| #endif /* EGL_HELPERS_H */ |