replay: rewrite async event handling
This patch decouples checkpoints and async events.
It was a tricky part of replay implementation. Now it becomes
much simpler and easier to maintain.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Acked-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <165364837856.688121.8785039478408995979.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
diff --git a/replay/replay-events.c b/replay/replay-events.c
index ac47c89..db1decf 100644
--- a/replay/replay-events.c
+++ b/replay/replay-events.c
@@ -170,12 +170,11 @@
}
}
-static void replay_save_event(Event *event, int checkpoint)
+static void replay_save_event(Event *event)
{
if (replay_mode != REPLAY_MODE_PLAY) {
/* put the event into the file */
replay_put_event(EVENT_ASYNC);
- replay_put_byte(checkpoint);
replay_put_byte(event->event_kind);
/* save event-specific data */
@@ -206,34 +205,27 @@
}
/* Called with replay mutex locked */
-void replay_save_events(int checkpoint)
+void replay_save_events(void)
{
g_assert(replay_mutex_locked());
- g_assert(checkpoint != CHECKPOINT_CLOCK_WARP_START);
- g_assert(checkpoint != CHECKPOINT_CLOCK_VIRTUAL);
while (!QTAILQ_EMPTY(&events_list)) {
Event *event = QTAILQ_FIRST(&events_list);
- replay_save_event(event, checkpoint);
+ replay_save_event(event);
replay_run_event(event);
QTAILQ_REMOVE(&events_list, event, events);
g_free(event);
}
}
-static Event *replay_read_event(int checkpoint)
+static Event *replay_read_event(void)
{
Event *event;
if (replay_state.read_event_kind == -1) {
- replay_state.read_event_checkpoint = replay_get_byte();
replay_state.read_event_kind = replay_get_byte();
replay_state.read_event_id = -1;
replay_check_error();
}
- if (checkpoint != replay_state.read_event_checkpoint) {
- return NULL;
- }
-
/* Events that has not to be in the queue */
switch (replay_state.read_event_kind) {
case REPLAY_ASYNC_EVENT_BH:
@@ -294,11 +286,11 @@
}
/* Called with replay mutex locked */
-void replay_read_events(int checkpoint)
+void replay_read_events(void)
{
g_assert(replay_mutex_locked());
while (replay_state.data_kind == EVENT_ASYNC) {
- Event *event = replay_read_event(checkpoint);
+ Event *event = replay_read_event();
if (!event) {
break;
}