sysemu: Split sysemu/runstate.h off sysemu/sysemu.h
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related
to the system-emulator. Evidence:
* It's included widely: in my "build everything" tree, changing
sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600
objects (not counting tests and objects that don't depend on
qemu/osdep.h, down from 5400 due to the previous two commits).
* It pulls in more than a dozen additional headers.
Split stuff related to run state management into its own header
sysemu/runstate.h.
Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h
also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400
to 4200. Touching new sysemu/runstate.h recompiles some 500 objects.
Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also
add qemu/main-loop.h.
Suggested-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190812052359.30071-30-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
[Unbreak OS-X build]
diff --git a/hw/ppc/ppc_booke.c b/hw/ppc/ppc_booke.c
index ce0e140..652a21b 100644
--- a/hw/ppc/ppc_booke.c
+++ b/hw/ppc/ppc_booke.c
@@ -27,7 +27,7 @@
#include "hw/ppc/ppc.h"
#include "qemu/timer.h"
#include "sysemu/reset.h"
-#include "sysemu/sysemu.h"
+#include "sysemu/runstate.h"
#include "qemu/log.h"
#include "hw/loader.h"
#include "kvm_ppc.h"