chardev: forbid 'reconnect' option with server sockets
The 'reconnect' option is used to give the sleep time, in seconds,
before a client socket attempts to re-establish a connection to the
server. It does not make sense to set this for server sockets, as they
will always accept a new client connection immediately after the
previous one went away.
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20190211182442.8542-5-berrange@redhat.com>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
diff --git a/chardev/char-socket.c b/chardev/char-socket.c
index e85250b..743b7b1 100644
--- a/chardev/char-socket.c
+++ b/chardev/char-socket.c
@@ -1035,7 +1035,14 @@
}
/* Validate any options which have a dependancy on client vs server */
- if (!(sock->has_server && sock->server)) {
+ if (!sock->has_server || sock->server) {
+ if (sock->has_reconnect) {
+ error_setg(errp,
+ "'reconnect' option is incompatible with "
+ "socket in server listen mode");
+ return false;
+ }
+ } else {
if (sock->has_websocket && sock->websocket) {
error_setg(errp, "%s", "Websocket client is not implemented");
return false;