egl-helpers: add alpha channel to texture format
Needed when rendering cursers which (unlike framebuffers)
actually are transparent.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20180220110433.20353-4-kraxel@redhat.com
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index 5fa60ef..16dc3de 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -83,7 +83,7 @@
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height,
0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
egl_fb_setup_for_tex(fb, width, height, texture, true);