commit | 3031244b01492528fd7b5e46b23eeb2124dc780a | [log] [tgz] |
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author | Aurelien Jarno <aurelien@aurel32.net> | Tue Sep 03 08:27:38 2013 +0200 |
committer | Richard Henderson <rth@twiddle.net> | Mon Feb 17 10:12:28 2014 -0600 |
tree | b923a98d504020eead17850b8fb455ac093a7ce0 | |
parent | e46b225a3137e62c975c49aaae7bb5f9583cc428 [diff] |
tcg/optimize: fix known-zero bits optimization Known-zero bits optimization is a great idea that helps to generate more optimized code. However the current implementation only works in very few cases as the computed mask is not saved. Fix this to make it really working. Reviewed-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>