)]}'
{
  "commit": "176e3783f2ab1476cdfd18a12bd2cfbe42e6b573",
  "tree": "a6f5739dfa30936c33de601f1bdcfbda305fdcd6",
  "parents": [
    "72cbcead969de5b34709ac706a3881636010b6f7"
  ],
  "author": {
    "name": "Antonio Caggiano",
    "email": "quic_acaggian@quicinc.com",
    "time": "Mon Jun 12 11:19:59 2023 +0200"
  },
  "committer": {
    "name": "Marc-André Lureau",
    "email": "marcandre.lureau@redhat.com",
    "time": "Tue Jun 27 12:31:15 2023 +0200"
  },
  "message": "ui/sdl2: OpenGL window context\n\nWhen OpenGL is enabled, create only the OpenGL context, ignoring the SDL\nrenderer as it is unused anyway.\n\nSigned-off-by: Antonio Caggiano \u003cquic_acaggian@quicinc.com\u003e\nReviewed-by: Marc-André Lureau \u003cmarcandre.lureau@redhat.com\u003e\nMessage-Id: \u003c20230612091959.2983-1-quic_acaggian@quicinc.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "9d703200bf93c20209413ed9993dc0001340a575",
      "old_mode": 33188,
      "old_path": "ui/sdl2.c",
      "new_id": "0d91b555e3492965d9469e81ee4589756835912b",
      "new_mode": 33188,
      "new_path": "ui/sdl2.c"
    }
  ]
}
