tcg: Restart TB generation after constant pool overflow
This is part b of relocation overflow handling.
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
diff --git a/tcg/tcg-pool.inc.c b/tcg/tcg-pool.inc.c
index 7af5513..4eaa84b 100644
--- a/tcg/tcg-pool.inc.c
+++ b/tcg/tcg-pool.inc.c
@@ -121,14 +121,14 @@
/* To be provided by cpu/tcg-target.inc.c. */
static void tcg_out_nop_fill(tcg_insn_unit *p, int count);
-static bool tcg_out_pool_finalize(TCGContext *s)
+static int tcg_out_pool_finalize(TCGContext *s)
{
TCGLabelPoolData *p = s->pool_labels;
TCGLabelPoolData *l = NULL;
void *a;
if (p == NULL) {
- return true;
+ return 0;
}
/* ??? Round up to qemu_icache_linesize, but then do not round
@@ -142,15 +142,17 @@
size_t size = sizeof(tcg_target_ulong) * p->nlong;
if (!l || l->nlong != p->nlong || memcmp(l->data, p->data, size)) {
if (unlikely(a > s->code_gen_highwater)) {
- return false;
+ return -1;
}
memcpy(a, p->data, size);
a += size;
l = p;
}
- patch_reloc(p->label, p->rtype, (intptr_t)a - size, p->addend);
+ if (!patch_reloc(p->label, p->rtype, (intptr_t)a - size, p->addend)) {
+ return -2;
+ }
}
s->code_ptr = a;
- return true;
+ return 0;
}