ui/egl: query ANGLE d3d device
Check if ANGLE is being used with D3D backend.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-19-marcandre.lureau@redhat.com>
diff --git a/ui/trace-events b/ui/trace-events
index fe58675..76b19a2 100644
--- a/ui/trace-events
+++ b/ui/trace-events
@@ -162,3 +162,6 @@
dbus_clipboard_unregister(const char *bus_name) "peer %s"
dbus_scanout_texture(uint32_t tex_id, bool backing_y_0_top, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, uint32_t w, uint32_t h) "tex_id:%u y0top:%d back:%ux%u %u+%u-%ux%u"
dbus_gl_gfx_switch(void *p) "surf: %p"
+
+# egl-helpers.c
+egl_init_d3d11_device(void *p) "d3d device: %p"