short-description: Unity builds are a technique for reducing build times ...
Unity builds are a technique for cutting down build times. The way it works is relatively straightforward. Suppose we have source files src1.c
, src2.c
and src3.c
. Normally we would run the compiler three times, once for each file. In a unity build we instead compile all these sources in a single unit. The simplest approach is to create a new source file that looks like this.
#include<src1.c> #include<src2.c> #include<src3.c>
This is then compiled rather than the individual files. The exact speedup depends on the code base, of course, but it is not uncommon to obtain more than 50% speedup in compile times. This happens even though the Unity build uses only one CPU whereas individual compiles can be run in parallel. Unity builds can also lead to faster code, because the compiler can do more aggressive optimizations (e.g. inlining).
The downside is that incremental builds are as slow as full rebuilds (because that is what they are). Unity compiles also use more memory, which may become an issue in certain scenarios. There may also be some bugs in the source that need to be fixed before Unity compiles work. As an example, if both src1.c
and src2.c
contain a static function or variable of the same name, there will be a clash.
Meson has built-in support for unity builds. To enable them, just pass --unity on
on the command line or enable unity builds in you project default_options. No code changes are necessary apart from the potential clash issue discussed above. Meson will automatically generate all the necessary inclusion files for you.
You may modify unity settings for a given build target using the override_options
parameter. This may be useful when a build target is not compatible with unity build.
The unity
option can also have the value subprojects
, to build subprojects with unity, while building the main project incrementally.
The unity_size
option allows to specify the number of source files included per unity file. The default is 4. Having more source files per unity file will speed up full builds, but slow down incremental builds. To get only one unity file per build target, you can use a very big number for unity_size
.